
Beware of health hazards of video games
For over 35 years since the first Pong balls bounced through our courts Digital TV screens. In the decades that followed, video games have become an entertainment phenomenon everywhere. Adults, especially parents, concern health effects, and there is much debate about the social and cultural impact of video games. (Title = "Apple Laptop Battery A1185 "> Apple Laptop Battery A1185)
The video player is the stereotypical lonely boy teenagers. Although teens are gamers more eager, more than half of adults in developed countries also play video games, according to some studies, although the probability that a player decreases with age. More women and girls play. And while people do not play alone, play often has a social dimension to it, or people in the same room or on the Internet.
Part of the reason the game has become so popular is that games can be played on a wide range of devices: computers, consoles and not just (PlayStation, Xbox, Wii), but also handheld devices (Game Boy, Nintendo DS, PSP), and more cellular phones. The games themselves are so varied. Many are as good as Pong. Not surprisingly, violent games are the most controversial. The bloodshed is often graphic and inappropriate content. In the series blockbuster Grand Theft Auto, players take the characters violent criminals, as they roam the city streets of the drug, shooting members rival gangs, prostitutes and conditions. (Title = "Dell battery cf623 Dell> Battery CF623)
More than 30 years of research have shown that exposure to violent movies and television increases aggressive behavior in children. But abusive behavior is influenced by many factors – personality innate parental drug abusers cultural beliefs – is difficult to separate the media violence of any kind, as a cause. Some experts doubt that What type of any direct connection can be established between exposure to media violence and reality.
Although fewer studies specifically focused on video games, the results seem to follow a similar trend. A series of randomized experiments have shown that playing violent games increases produced reliable short term aggressive behavior. A study on children and adolescents in the United States and Japan, published in Pediatrics in 2008, found a correlation between playing heavy violent video games and acts of physical aggression (hitting and kicking). It would be a little bit, but in the words of this result as proof of cause and effect.
Many adults worry especially about the effects of the bloody first person shooter games like Halo and Doom, which are played from the perspective of someone shooting a gun. Despite that the direct link to the real world of violence has not to show that brain scan research has shown aggressive thoughts and scenes of violence in shooters activate similar parts of the brain. (Title = "pd946 Dell laptop battery"> Mobile Computer Battery Dell PD946)
On the other hand, some researchers argue that action games can have real benefits, including improved spatial reasoning skills and a sharper focus. Others argue that since adolescence is a time when aggression peaks usually especially among boys, some researchers postulate that violent games may have a useful effect cathartic.
Addicting?
Today the average elementary school in developed countries to play video games between nine and 11 hours per week, the boys in adolescence, Young tops the list of about 13 hours of play per week. Reports of the dependence of the game have emerged since the early of 1980, the creation of "detox" facilities for players and players online Anonymous 12-step program.
A study published in the edition of Psychological Science in May 2009 surveyed more than 1,100 children and adolescents in their level of participation in video games. Researchers not only the amount requested to play, but if game was used to avoid problems in life, make the flight school or chores, or take too much money to spend games. Their results showed that almost one in 12 youth gamers show signs of dependence.
But the dependence is a burden, inflammatory word in many contexts. It was said that all activities can be considered as having dependence properties, at least in the way psychiatrists define the dependency of behavior. In addition, adults have often demonized pop culture phenomena that capture the imagination of youth. Comic books, television, rock music, rap, Internet – All of them have been condemned as corrupt, dependency, or worse.
The game is considered the cause of other problems of physical and emotional health. regular players have developed "PlayStation Thumb" and "Nintendonitis – RSI in his arms and hands to manipulate drivers. Other documented risks of problem gambling include fatigue and headache.
Although the screen time "in general has a negative effect on the fitness levels of children, video games may not be as bad as television. One explanation: people are less likely to snack while watching TV because his hands are occupied. games based on movement, as well as Dance Dance Revolution physical activity in the game world.
One concern is video games have an effect on sleep. Japanese researchers recorded sleep patterns and other physiological measurements of young children who have played an exciting game just before bedtime. The players had a higher rate of heart after reading than non-players, and took longer to fall asleep. key stages of sleep also were interrupted. In another study, children who played video games before bedtime showed a measurable reduction in verbal memory and thinking skills day next.
Parents Advice
• Understand that a child's development. For example, children under eight have difficulty to distinguish fantasy from reality, so vivid, violent images can be annoying.
• Use the rating system. More video games and computer games entertainment software displays a Rating Board (ESRB) code similar to the names used for movies and television programs. The code consists of two parts: a letter indicating the appropriate age Game (C during early childhood, E for everyone, T for teenagers, and M for mature) and a brief description of contents, as "strong language", "violence" or "suggestive material. Parents should be prepared to deal with the" fruit "forbidden Problem: A rating of M is almost an irresistible attraction for many children.
• Use the control parameter in game consoles. The latest generation of video consoles can be programmed to restrict certain games with classification codes. Some models allow for other boundaries such as when and for how long children play and interact. (Note to parents: It's a good idea to participate in the creation of a new console so keep control of the PIN code that allows access to the restrictions of the games.) But parents should not only blame video games. Ideally the game should include in discussions on the establishment of limits on other activities and responsibilities absorb a meeting.
• Keep the console room. The presence consoles in the rooms of children is associated with time to play more in general, and to play M-rated more.
• Offer alternatives. Just say no, it is very effective. If, today, children spend too much time playing, adults can help ever more involved in their lives. Reading to a child may be greater than the appeal of video games. Therefore, it can play a game, performing together, including watching television and (in certain amounts and not made until the task). It is more difficult to make children become teenagers who need their independence.
Video games have become an important part of contemporary childhood. Parents must be proactive in using these games to improve, instead of losing their children's lives?
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Violent Video Games
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